Check out this video for a quick start:

 

 

Quick Start with a Public Avatar

  • To quick start animation, choose a public avatar.
  • Use /avatar list to show all avatars.
  • Public avatars have names that start with an underscore.
  • Pick an avatar with /avatar select <name>.

Chatting with the Agent

  • Anything in the chat input not prefixed with a slash is treated as instructions to the agent.
  • The agent is designed to be used iteratively. Provide follow-up instructions to refine your motion.
  • For example, ask for a single motion, then request additional motions to create a sequence.

Starting a new chat

A helpful command can be used to quickly re-start the conversation when you want to begin working on a completely new action.

  • /clear will delete the history and start a new conversation

Animate a custom avatar

To animate with your avatar:

  • /avatar create <name> to create the avatar object
  • /avatar upload <name> to upload a mesh into it
  • /avatar autorig <name> to autorig it

You'll get a confirmation message once the autorig is done, and then you can animate. The avatar is saved, you can use it further sessions.

Export

/export create .fbx

will export your animation to FBX.