Check out this video for a quick start:
Quick Start with a Public Avatar
- To quick start animation, choose a public avatar.
- Use
/avatar list
to show all avatars. - Public avatars have names that start with an underscore.
- Pick an avatar with
/avatar select <name>
.
Chatting with the Agent
- Anything in the chat input not prefixed with a slash is treated as instructions to the agent.
- The agent is designed to be used iteratively. Provide follow-up instructions to refine your motion.
- For example, ask for a single motion, then request additional motions to create a sequence.
Starting a new chat
A helpful command can be used to quickly re-start the conversation when you want to begin working on a completely new action.
/clear
will delete the history and start a new conversation
Animate a custom avatar
To animate with your avatar:
/avatar create <name>
to create the avatar object/avatar upload <name>
to upload a mesh into it/avatar autorig <name>
to autorig it
You'll get a confirmation message once the autorig is done, and then you can animate. The avatar is saved, you can use it further sessions.
Export
/export create .fbx
will export your animation to FBX.